Render Pipeline Compatibility
Last updated
Last updated
Easy Grid Builder Pro 2 only supports Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).
By Default EGB Pro 2 is configured for Universal Render Pipeline (URP). To ensure proper functionality with URP, follow these steps:
Open the Universal Render Pipeline Global Settings asset. In the Rendering Layers 3D section, rename Layer 1 to Decal.
If you're using Unity 6 or above, adding the Decal Layer manually is unnecessary. It will be added automatically when you import the provided 'EGB Pro 2 TagManager.' Rendering layers can be found in the Tags and Layers section in Unity 6
Go to your URP Render Pipeline Asset (e.g., High Fidelity, Balanced, Performance, or any custom URP Renderer Asset you are using).
Inside the Renderer Features section, add a new Decal renderer feature. Then configure the following settings for the Decal renderer feature:
Technique: Set to DBuffer.
Surface Data: Set to Albedo.
Max Draw Distance: Set to 1000.
Use Rendering Layers: Enable this option (tick True).
Follow these steps to configure EGB Pro 2 in High Definition Render Pipeline (HDRP):
First Add the EGB Pro 2 HDRP Package to your project in the SoulGames folder. This will override the exciting files with HDRP compatible files.
Then go to your HDRP Render Pipeline Asset (e.g., High Fidelity, Balanced, Performance, or any custom HDRP Renderer Asset you are using)
Inside the Rendering section, enable the Decal renderer feature. Then configure the following settings for the Decal renderer feature.
Draw Distance: Set to 1000.
Layers: Enable this option (tick True).
These steps are essential for enabling Custom Surface Projection in EGB Pro 2 Grids. For example, they allow you to project your grid onto custom surfaces like a Terrain or any other object.