Render Pipeline Compatibility


Universal Render Pipeline (URP) Setup

By Default EGB Pro 2 is configured for Universal Render Pipeline (URP). To ensure proper functionality with URP, follow these steps:

  • Open the Universal Render Pipeline Global Settings asset. In the Rendering Layers 3D section, rename Layer 1 to Decal.

If you're using Unity 6 or above, adding the Decal Layer manually is unnecessary. It will be added automatically when you import the provided 'EGB Pro 2 TagManager.' Rendering layers can be found in the Tags and Layers section in Unity 6

  • Go to your URP Render Pipeline Asset (e.g., High Fidelity, Balanced, Performance, or any custom URP Renderer Asset you are using).

    • Inside the Renderer Features section, add a new Decal renderer feature. Then configure the following settings for the Decal renderer feature:

    • Technique: Set to DBuffer.

    • Surface Data: Set to Albedo.

    • Max Draw Distance: Set to 1000.

    • Use Rendering Layers: Enable this option (tick True).


High Definition Render Pipeline (HDRP) Setup

Follow these steps to configure EGB Pro 2 in High Definition Render Pipeline (HDRP):

  • First Add the EGB Pro 2 HDRP Package to your project in the SoulGames folder. This will override the exciting files with HDRP compatible files.

  • Then go to your HDRP Render Pipeline Asset (e.g., High Fidelity, Balanced, Performance, or any custom HDRP Renderer Asset you are using)

    • Inside the Rendering section, enable the Decal renderer feature. Then configure the following settings for the Decal renderer feature.

    • Draw Distance: Set to 1000.

    • Layers: Enable this option (tick True).

These steps are essential for enabling Custom Surface Projection in EGB Pro 2 Grids. For example, they allow you to project your grid onto custom surfaces like a Terrain or any other object.

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