Easy Grid Builder Pro 2 Documentation
Easy Grid Builder Pro 2 Documentation
  • Getting Started
    • Introduction
    • Quick Start Guide
    • API Documentation
      • API - All Accessible Events
      • API - Grid Manager Classes
      • API - Easy Grid Builder Pro Class
      • API - Grid Buildable Classes
    • Render Pipeline Compatibility
    • Third Party Assets Compatibility
    • Patch Notes
  • Walk Through Tutorial
    • Make a 2D City Builder
      • Setting Up The Scene
      • Setting Up the Grid Values
      • Setting Up Visual - Object Grid
      • Creating Buildable Objects
      • Creating Buildable Object SO Assets
      • Adding Grid Area Disablers And Enablers
    • Make a 3D City Builder
      • Setting Up The Scene
      • Exploring Grid Properties
      • Adding Grid Visuals - Object Grid
      • Creating Buildable Objects
      • Creating Buildable Object SO Assets
      • Explore UI and Quick Play Testing
      • Exploring Grid Managers
      • Exploring Grid Modules
      • Polishing Buildable Objects with Effects
      • Adding Grid Visuals - Procedural Grid
      • Setting Up Custom Surface Projection
      • Adding Terrain
    • Make a 3D Modular House Builder
    • Review Demo Scenes
  • Explore Major Features
    • Setting Up Buildable Objects
    • Setting Up Buildable Objects SO Assets
    • Grid UI Features
    • Grid Visual - Object Grid Features
    • Grid Visual - Procedural Grid Features
    • Explore Build Conditions
    • Explore Grid Heat Map Features
  • Scriptable Objects
    • Buildable Grid Object SO
      • Buildable Grid Object Category SO
    • Buildable Edge Object SO
      • Buildable Edge Object Category SO
    • Buildable Corner Object SO
      • Buildable Corner Object Category SO
    • Buildable Free Object SO
      • Buildable Free Object Category SO
    • Buildable Object UI Category SO
    • Grid Modifier SO
  • Primary Components
    • Easy Grid Builder Pro XZ / XY
      • Easy Grid Builder Pro
      • Editor Grid Visual Handler XZ / XY
      • Grid Data Handler
    • Buildable Object Configurator
    • Buildable Grid Object
    • Buildable Edge Object
    • Buildable Corner Object
    • Buildable Free Object
    • Grid Manager
      • Grid Built Objects Manager
      • Grid Input Manager
      • Grid Save And Load Manager
      • Grid Heat Map Manager
      • Grid Area Modifier Manager
      • Grid Area Disabler Manager
      • Grid Area Enabler Manager
      • Grid UI Manager
    • Buildable Grid Object Ghost
    • Buildable Edge Object Ghost
    • Buildable Corner Object Ghost
    • Buildable Free Object Ghost
    • Buildable Object Destroyer
    • Buildable Object Selector
    • Buildable Object Mover
  • Secondary Components
    • Grid Heat Map
    • Grid Area
    • Grid Area Disabler
      • Basic Grid Area Disabler
    • Grid Area Enabler
      • Basic Grid Area Enabler
    • Grid Area Modifier
    • Buildable Free Object Snapper
    • Grid Area Visual Generator
    • Grid Cell Indicator Visual Generator
    • Buildable Object Effects
    • Grid Custom Surface Projector
    • UI Third Person Cursor Handler
  • Utility Components
    • Terrain Data Manager
    • Global Time Tick Manager
    • WASD Camera Controller
    • Scaling Effect
    • Easy Screen Shot Maker
Powered by GitBook
On this page
  • Universal Render Pipeline (URP) Setup
  • High Definition Render Pipeline (HDRP) Setup
  1. Getting Started

Render Pipeline Compatibility

PreviousAPI - Grid Buildable ClassesNextThird Party Assets Compatibility

Last updated 5 months ago

Easy Grid Builder Pro 2 only supports Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP).


Universal Render Pipeline (URP) Setup

By Default EGB Pro 2 is configured for Universal Render Pipeline (URP). To ensure proper functionality with URP, follow these steps:

  • Open the Universal Render Pipeline Global Settings asset. In the Rendering Layers 3D section, rename Layer 1 to Decal.

If you're using Unity 6 or above, adding the Decal Layer manually is unnecessary. It will be added automatically when you import the provided 'EGB Pro 2 TagManager.' Rendering layers can be found in the Tags and Layers section in Unity 6

  • Go to your URP Render Pipeline Asset (e.g., High Fidelity, Balanced, Performance, or any custom URP Renderer Asset you are using).

    • Inside the Renderer Features section, add a new Decal renderer feature. Then configure the following settings for the Decal renderer feature:

    • Technique: Set to DBuffer.

    • Surface Data: Set to Albedo.

    • Max Draw Distance: Set to 1000.

    • Use Rendering Layers: Enable this option (tick True).


High Definition Render Pipeline (HDRP) Setup

Follow these steps to configure EGB Pro 2 in High Definition Render Pipeline (HDRP):

  • First Add the EGB Pro 2 HDRP Package to your project in the SoulGames folder. This will override the exciting files with HDRP compatible files.

  • Then go to your HDRP Render Pipeline Asset (e.g., High Fidelity, Balanced, Performance, or any custom HDRP Renderer Asset you are using)

    • Inside the Rendering section, enable the Decal renderer feature. Then configure the following settings for the Decal renderer feature.

    • Draw Distance: Set to 1000.

    • Layers: Enable this option (tick True).

These steps are essential for enabling Custom Surface Projection in EGB Pro 2 Grids. For example, they allow you to project your grid onto custom surfaces like a Terrain or any other object.