Terrain Data Manager
Last updated
Last updated
The Terrain Data Manager component is a utility for handling terrain interactions when using Easy Grid Builder Pro with terrains.
This component is located in SoulGames > Utilities > Scripts and is included by default as part of the Utility Managers child GameObject in the Grid Managers Prefab. If your project doesn’t use terrains, you can safely remove this component.
Terrain List
Terrains to be managed by the Terrain Data Manager. Only terrains listed here will be affected.
No
Find All Terrains In Scene
Automatically find and add all terrains in the scene to the Terrain List property.
No
When Buildable Objects modify the terrain in runtime (e.g., flattening), these changes usually persist after exiting Play Mode. The Terrain Data Manager saves the original terrain data when entering Play Mode and restores it upon exiting, ensuring the terrain resets to its initial state.