UI Third Person Cursor Handler
Last updated
Last updated
The UI Third Person Cursor Handler component is located in: SoulGames > Easy Grid Builder Pro 2 > Scripts > Grid UI Scripts uses Easy Grid Builder Pro 2 to manage cursor behavior in third-person games. It integrates seamlessly with Unity's Input System and provides functionality for locking, unlocking, and visually updating the cursor based on user interactions.
This component is designed to work with the EGB Pro 2 UI Third Person Cursor prefab, located in: SoulGames > Easy Grid Builder Pro 2 > Prefabs > Built In UI.
Cursor Pointer Panel
A UI element representing the third-person cursor pointer. This panel's visibility is updated dynamically.
Yes
Keep Cursor Locked at Start
Determines whether the cursor is locked when the game starts
No
Cursor Lock and Unlock Toggle Action
An action from the Input System used to toggle the cursor lock state
No
Hide Cursor Pointer When Cursor Is Unlocked
Controls whether the Cursor Pointer UI Panel is hidden when the cursor is unlocked
No
It is used to toggle cursor visibility in third-person or first-person games. For instance, in a third-person game, you can set the Cursor Lock and Unlock Toggle Action input to your inventory or menu toggle key. When this key is pressed, the game will automatically toggle the cursor’s visibility, enabling or disabling the third-person pointer. Once the menu is closed, the game will return to the third-person pointer cursor.