Scaling Effect
Last updated
Last updated
The Scaling Effect component is a utility designed for use with any GameObject, whether related to Easy Grid Builder Pro 2 or not. This component acts as a lighter version of the Buildable Object Effects component, which is exclusive to Buildable Objects in Easy Grid Builder Pro 2. And allows you to add scaling effects to objects when they spawn. You can find this component in SoulGames > Utilities > Scripts.
Enable X Axis
Toggles scaling animation on the X-axis
No
Enable Y Axis
Toggles scaling animation on the Y-axis
No
Enable Z Axis
Toggles scaling animation on the Z-axis
No
X Axis Curve
Defines the animation curve for scaling along the X-axis.
No
Y Axis Curve
Defines the animation curve for scaling along the Y-axis.
No
Z Axis Curve
Defines the animation curve for scaling along the Z-axis.
No
Target Scale
The final scale of the object after the scaling animation
No
Random Delay
The range of random delay (in seconds) before the scaling animation starts
No
Stop Time
Specifies the duration (in seconds) for the scaling animation
No
Destroy On Complete
Determines whether the component is destroyed after the scaling animation is complete
No
You can use the Scaling Effect component with non-Buildable Objects to add a scaling effect when they spawn.
For example, check out the Demo - Procedural Nodes Grid Example scene included with Easy Grid Builder Pro 2. In this demo, all the nodes (tiles generated by the procedural grid) feature a unique scaling effect when they spawn. This effect is achieved using the Scaling Effect component.
Each node prefab in the scene has the Scaling Effect component attached with different values, creating distinct scaling animations for a unique visual effect.