Easy Grid Builder Pro Documentation
  • Getting Started
    • Introduction
    • Quick Start Guide
    • Render Pipeline Conversion
  • Walk Through Tutorial
    • Make 3D Build System (PRO)
    • Make 2D Build System (LITE)
    • Make 3D Modular House Build System (PRO)
    • Custom Build Conditions
    • Basic API Documentation
    • Auto Pivot & Scale Calculation
  • Primary Components
    • Easy Grid Builder Pro
    • Multi Grid Manager
    • Multi Grid Input Manager
    • Multi Grid Build Condition Manager
    • Multi Grid UI Manager
    • Grid Object Ghost
    • Edge Object Ghost
    • Free Object Ghost
    • Grid Object Selector
    • Buildable Grid Object
    • Buildable Edge Object
    • Buildable Free Object
  • Secondary Components
    • Buildable Object Area Blocker
    • Buildable Free Object Snapper
    • Quick Size Calculator
    • Spawn Effects
    • ToolTip
  • Scriptable Objects
    • Buildable Grid Object Type SO
    • Buildable Edge Object Type SO
    • Buildable Free Object Type SO
    • Buildable Object Type Category SO
    • Build Conditions SO
    • Easy Grid Builder Pro Inputs SO
  • Controller Components
    • WASD Camera Controller
    • Simple First Person Camera Controller
    • Simple First Person Camera Holder
    • Simple First Person Character Controller
    • Switch Controllers
  • Other
    • Patch Notes
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  1. Secondary Components

Buildable Free Object Snapper

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Last updated 2 years ago

This component is used to snap Buildable Free Objects (This doesn't work with Buildable Grid Objects because grid objects always snap to the grid cell).

It's possible to use multiple object snappers at once. This is a utility component & it will not affect the functioning of Easy Grid Builder Pro.

Property
Function

Snapping Trigger Size

The scale of the snapping area. When the object is inside of the area it will snap to the object's origin.

This component draws a gizmo in the scene to display the covering area. To use this simply add this component to an empty game object and set the Snapping Trigger Size and then place the game object on your grid.

NOTE: If you can't see the blue gizmo box make sure to enable "show gizmos" on your scene.

You can find an example implementation of this component in the "3D All In One Demo" located in EasyGridBuilder Pro > Demo Scenes folder.