Easy Grid Builder Pro Documentation
  • Getting Started
    • Introduction
    • Quick Start Guide
    • Render Pipeline Conversion
  • Walk Through Tutorial
    • Make 3D Build System (PRO)
    • Make 2D Build System (LITE)
    • Make 3D Modular House Build System (PRO)
    • Custom Build Conditions
    • Basic API Documentation
    • Auto Pivot & Scale Calculation
  • Primary Components
    • Easy Grid Builder Pro
    • Multi Grid Manager
    • Multi Grid Input Manager
    • Multi Grid Build Condition Manager
    • Multi Grid UI Manager
    • Grid Object Ghost
    • Edge Object Ghost
    • Free Object Ghost
    • Grid Object Selector
    • Buildable Grid Object
    • Buildable Edge Object
    • Buildable Free Object
  • Secondary Components
    • Buildable Object Area Blocker
    • Buildable Free Object Snapper
    • Quick Size Calculator
    • Spawn Effects
    • ToolTip
  • Scriptable Objects
    • Buildable Grid Object Type SO
    • Buildable Edge Object Type SO
    • Buildable Free Object Type SO
    • Buildable Object Type Category SO
    • Build Conditions SO
    • Easy Grid Builder Pro Inputs SO
  • Controller Components
    • WASD Camera Controller
    • Simple First Person Camera Controller
    • Simple First Person Camera Holder
    • Simple First Person Character Controller
    • Switch Controllers
  • Other
    • Patch Notes
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  1. Secondary Components

ToolTip

PreviousSpawn EffectsNextBuildable Grid Object Type SO

Last updated 2 years ago

This component can be used to add tooltips to all the UI components and any game objects. This is a utility component & it will not affect the functioning of Easy Grid Builder Pro.

Property
Function

Header

Header text of the tooltip. This is displayed on top of the tooltip.

Content

Content text of the tooltip. This is displayed below the Header. Only if this is empty the header text will get displayed.

Object Name As Header

Set the object name as the header instead of the Header text.

Object Build SO Tool Tip As Content

Do not use this feature - This is used in internal features in the UI system.

To use ToolTip simply add this component to a UI component or a game object and set values.

When using with a UI component make sure the UI component is raycastable. And when using with a game object make sure that the object has a collider in it.

As shown in the image above ToolTip component has been added to a cube game object and the object has a collider component. And the tooltip is displayed on the cube when hovered over with the mouse pointer.